Stardew Valley patch 1.5 released on consoles: Switch, PS4, and Xbox One

Publish date: 2024-06-18

In December, Stardew Valley was updated with the huge 1.5 patch, which added a new farming biome and a whole new island to the game. On Thursday, Stardew Valley creator and developer, ConcernedApe, announced that patch 1.5 is now on available on consoles as well.

The biggest addition in this patch is Ginger Island, a new island for players to explore. Ginger Island has its own NPCs, quest lines, minigames, puzzles, and secrets to discover. The island also has a few unique locations to the game, including a volcano-themed dungeon that changes each time you enter it.

Patch 1.5 also added the Beach Farm, a new type of farming environment that can make the game a little tougher for experienced players. The farm has lots for foraging and fishing, but the soil is all sand. This means that you can’t use the sprinklers you would normally rely on, so you have to be a little more attentive to how your crops get water.

While the patch is available now on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X, it is not available on mobile devices yet. This patch brings hundreds of other changes to Stardew Valley as well, but it doesn’t seem to have its own console-specific patch notes quite yet. Instead, we’ve included the patch notes for the PC version of the patch, which should be fairly close, to give you an idea of all the changes.

Stardew Valley patch 1.5 notes

New world area

Patch 1.5 adds an entire new region of the world, Ginger Island (part of the Fern Islands):

Dwarvish Sentry;

False Magma Cap;

Hot Head;

Lava Lurk;

Magma Sprite;

Magma Sparker;

Magma Duggy;

Spiker;

Stick Bug;

Tiger Slime.

New farm features

Beds are now normal furniture you can pick up, move around, and replace.

Set seed value used in randomization;

Choose default vs randomized community center bundles;

Choose default vs randomized mine chests;

Can make Red Cabbage Seeds guaranteed to sell at least once at the travelling cart in year one, so it’s always possible to finish the community center in the first year.

Can access the profit margins and cabin related options that were previously inaccessible when creating a single player farm.

Can toggle monsters spawning

Other new content and features

Shadow Sniper;

Skeleton Mage;

Spider (jumps, often found near webs that can trap players and dust sprites);

Putrid Ghost (causes nauseated debuff);

Blue Squid;

Royal Serpent;

Slime Stack.

Mahogany Tree (drops hardwood);

Fiber Seeds;

Ginger (forage);

Banana;

Mango;

Pineapple;

Taro Root (paddy crop);

New palm tree variant;

Qi Fruit (available during Qi special quest).

Added year 2 dialogues for Egg Festival.

Added shops to the Dance of the Moonlight Jellies, Feast of the Winter Star, Festival of Ice, and Luau.

Added new items to various festival shops.

Enricher automatically applies loaded fertilizer while planting seeds nearby;

Pressure Nozzle increases watering range.

Bone Mill turns bone items into fertilizer;

Coffee Maker brews a fresh cup every morning;

Cookout Kit lets you cook on the go;

Dark Sign displays an item without consuming it;

Deconstructor destroys crafted items, but salvages their most valuable material;

Farm Computer scans the farm and displays useful information;

Geode Crusher consumes coal to break open geodes.

Heavy Tapper works twice as fast as a normal tapper;

Hopper auto-loads items placed inside into the machine in front of it;

Junimo Chests are linked to a global shared stash;

Mini-Obelisks let you warp between two obelisks when placed on the farm;

Mini-Shipping Bin is a smaller shipping bin that can be placed outside the farm;

Ostrich Incubator when placed in a barn, hatches ostrich eggs into baby ostriches;

Solar Panel slowly generates batteries when left in the sun;

Statue of True Perfection produces a prismatic shard each day;

Stone Chest is a variant of chest crafted with stone instead of wood;

Telephone calls stores to check hours and inventory, and occasionally receive random phone calls (no effect on gameplay);

Warp Totem: Island warps to the Fern Islands.

Bug Steak;

Banana Pudding;

Ginger;

Ginger Ale;

Ginger Beer;

Mango Sticky Rice;

Piña Colada;

Poi;

Taro Root;

Tropical Curry;

Squid Ink Ravioli (temporarily prevents debuffs).

Deluxe Fertilizer increases chance of higher-quality crops;

Deluxe Retaining Soil always keeps soil watered overnight;

Hyper Speed-Gro increases growth rate by at least 33%.

Bone Fragment;

Fossilized Skull, Spine, Tail, Legs, and Ribs and Snake Skull, Snake Vertebrae;

Cinder Shard;

Dragon Tooth;

Tiger Slime Egg;

Fairy Dust can used on a machine to have it finish processing;

Golden Walnut;

Magma Cap;

Monster Musk causes more monsters to spawn;

Mummified Bat and Mummified Frog;

Ostrich Egg;

Qi Gem;

Qi Seasoning increases quality of cooked recipes;

Radioactive Ore and Radioactive Bar;

Taro Tuber;

Horse Flute summons your horse when outside;

Mushroom Tree Seed.

Auto-Petter… a late-game Joja route item, but also obtainable very rarely by other means

Curiosity Lure increases the chance to catch rare fish;

Quality Bobber increases fish quality;

Magic Bait catches fish from any season/time/weather for a given location.

Advanced TV Remote;

Arctic Shard;

Ectoplasm;

Gourmet Tomato Salt;

Pierre’s Missing Stocklist;

Pirate’s Locket;

Prismatic Jelly;

Stardew Valley Rose;

War Memento;

Wriggling Worm.

Glowstone Ring provides both light and increased item collection radius;

Hot Java Ring increases your chance to find coffee drinks when slaying monsters;

Immunity Band reduces chance of status debuffs by 40%;

Phoenix Ring restores some health after being knocked out once per day.

Protection Ring keeps you invincible longer after taking damage;

Soul Sapper Ring restores a bit of energy after slaying a monster;

Thorns Ring damages enemies when they attack you.

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Dark Cowboy Hat;

Deluxe Pirate Hat;

Forager’s Hat;

Goggles;

Golden Helmet;

Mr. Qi’s Hat;

Pink Bow;

Qi Mask (secret);

Radioactive Goggles;

Star Helmet;

Sunglasses;

Swashbuckler Hat;

Tiger Hat;

Warrior Helmet.

Banana Shirt;

Ginger Overalls;

Hot Pink Shirt;

Magenta Shirt;

Tropical Sunrise Shirt;

Yellow Suit.

Cinderclown Shoes;

Mermaid Boots;

Dragonscale Boots;

Crystal Shoes;

Dwarf Sword, Dwarf Hammer, and Dwarf Dagger;

Dragontooth Cutlass, Dragontooth Club, and Dragontooth Shiv;

Infinity Blade, Infinity Dagger, and Infinity Gavel;

Iridium Needle;

Ossified Blade;

some previously inaccessible items have also been made accessible.

Stingray;

Lionfish;

Blue Discus;

Legendary fish:

Glacierfish Jr.;

Legend II;

Ms. Angler;

Radioactive Carp;

Son of Crimsonfish.

35 paintings (many only found in festival shops or while fishing certain locations);

14 bed variants;

ten rugs:

Blossom Rug;

Funky Rug;

Icy Rug;

Large Cottage Rug;

Large Green Rug;

Large Red Rug;

Light Green Rug;

Modern Rug;

Oceanic Rug;

Old World Rug;

eight ‘floor divider’ rugs that can be placed between rooms to join visually different floor types;

five fish tanks you can put fish in;

Decorative Trash Can;

Gourmand Statue;

Iridium Krobus;

Large Brown Couch;

Plain Torch and Stump Torch;

Squirrel Figurine;

Tropical Chair.

Rustic Plank Floor;

Stone Walkway Floor.

Darkness (dims lighting, making it harder to see in caves);

Nauseated (prevents you from eating anything);

Weakness (-20 Attack).

Quality of life changes

The social tab now shows whether you talked to an NPC today.

The cooking tab now shows the recipe for an item when you hover over it.

The cooking tab now fades icons for recipes you know but haven’t made yet.

The cooking/crafting tooltips now show the number produced.

The inventory menu’s organize button now combines partial item stacks.

The inventory menu for a chest chest now shows the Community Center button.

The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.

The quest log now shows an arrow in the morning when you have pending completed quests.

Buff icons now subtly pulse when they’re close to expiring.

Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.

The “infestation” indicator in the mines is now drawn alongside the floor number, rather than replacing it.

You can now press ESC or controller B to move the held item to your inventory (or drop it if you have no more inventory room).

While holding a purchase, the inventory now highlights items you can stack it with.

Sprinklers can now water Slime Hutch troughs.

Hoes no longer remove sprinklers.

Progress can now be saved and resumed, so it can be completed in multiple sessions.

You now also replay the original difficulty even if you’ve already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)

added option to choose between multiple fish-bite chime sounds;

added option to mute farm animals and pets;

you can now scale the UI independently of the view zoom;

increased maximum zoom from 120% to 200%.

The jukebox now has a “Random” setting.

Removing a crystalarium that isn’t ready for harvest will now drop the gem that was placed in it.

You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).

no longer changes tool order;

now sorts by quality too;

now sorts names in alphabetical instead of reverse alphabetical order.

Clicking an item now grabs one instead of the whole stack.

Pressing back while placing an item now returns to the inventory instead of closing the whole UI.

Other minor improvements.

Balance changes

Immunity now reduces the chance of status debuffs.

Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).

The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.

Reduced desperado profession’s damage bonus from 3x to 2x.

Slightly improved dagger critical hit chance.

Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).

Repairing a fence now restores full fence health, instead of half the health of a new fence.

Lowered the cost of ducks (2000→600g).

Doubled the value of duck feathers.

Slightly increased the duck feather spawn rate.

Fishing rod tackle no longer loses endurance when catching junk.

Catching a non-fish item no longer triggers the minigame.

Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.

Gem nodes now provide mining XP and can drop diamonds.

Gem node drops are no longer limited by mine level.

Stumps and hollow logs now have a 10% chance of dropping Mahogany Seed.

Any monster in the Secret Woods now has a 10% chance of dropping Mahogany Seed.

Skeletons now have 4% chance of dropping a Bone Sword.

Wilderness Golems now drop rice shoots more often.

Some Skull Cavern monsters now have a small chance of dropping Red Cabbage Seeds.

Pure-white slimes now drop diamonds and refined quartz.

Some containers now drop better items after reaching the bottom of the mines at least once.

Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.

Reduced chance of Lead Rod drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.

Mine wood barrels can now drop Basic Retaining Soil instead of Sap.

Mine frost barrels can now drop Quality Retaining Soil instead of Sap.

Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.

Pierre will now sell his seasonal items year-round once you complete a certain new quest.

Added two more items to the Stardew Valley Fair star token shop.

Reduced Workbench price (3000→2000g).

Coconuts can be purchased from Sandy on Monday. This is now limited to ten per day.

Some machines’ processing time was previously affected by the time of day. These have been standardized so they’re always ready when the morning starts: Bee House (every 4 days), Mushroom Box (2 days), Strange Capsule (3 days), Tapper (depends on input), and Worm Bin (every morning).

Multiplayer changes

Interaction changes

When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.

Events can now be skipped on the controller even if a dialogue box is on-screen.

Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.

Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).

Other changes

Fixes for multiplayer

Fixes for player interaction

Fixes for visual or cosmetic issues

Fixed some localizations using inches for fish measurements to reference centimeters.

Fixed mill description not mentioning rice.

Fixed typos in dialogue and events.

Fixed missing characters in Chinese and Korean fonts.

Fixed credits not showing localizer names correctly if the current language’s font doesn’t have the needed characters.

Improved many translations.

floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;

wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g. grass starter).

the fountain so that it has a more consistent appearance throughout the seasons;

Pierre’s stand at the Egg Festival to fix layering issues.

Other bug fixes

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